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Opis
Critical Role is a weekly actual play series that uses tabletop role-playing game mechanics as a means to explore and develop stories from the vast fantasy worlds of Exandria, Aramán, and beyond, with sweeping narratives intricately woven through collaboration between Game Masters and players.
Obsada
Brennan Lee MulliganGame Master
Laura BaileyThimble
Luis CarazoAzune Nayar
Robbie DaymondKattigan Vale
Aabria IyengarThaisha Lloy
Taliesin JaffeBolaire Lathalia
Ashley JohnsonVaelus
Matthew MercerSir Julien Davinos
Whitney MooreTyranny
Liam O'BrienHalandil "Hal" Fang
Marisha RayMurray Mag'Nesson
Sam RiegelWicander "Wick" Halovar
Alexander WardOcctis Tachonis
Travis WillinghamTeor Pridesire
Sezony i odcinki
Sezony: 4Odcinki: 418
Campaign 4
Hero to many. Enemy to some. When Thjazi Fang is marked for execution, various figures from across his remarkable life unite to uncover the truth behind his grim fate. In a land still suffering from the fallout of dead gods and living in the shadow of a tumultuous rebellion, these disparate people will come together across the fractured world of Aramán and connect in ways they never imagined. As hope and victory fade, a question hangs over Aramán. Without the Gods, what great deeds now fall to us? And who, or what, shall grab their crown for themselves?
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O1 The Fall of Thjazi Fang
A politically suspicious execution brings the friends, family, and enemies of noted war hero Thjazi Fang to the city of Dol-Makjar to celebrate a life well-adventured…
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O2 Broken Wing
The loved ones of Thjazi Fang must contend with the ramifications of his past plots and schemes still reverberating across Dol-Makjar and their own lives…
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O3 The Snipping of Shears
With the true source of the Candescent Creed's magic revealed and the search for Occtis pressing in from all sides, lines of trust must quickly be drawn amongst the allies…
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O4 Stone-Faced
The Houses of Royce and Davinos are attacked by the focused might and undead horror of House Tachonis, while the secrets Bolaire has kept for years tumble into the light…
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O5 Branching Paths
Decisions are made about how to keep Occtis safe from his family while the Soldiers embark on a hunt for friend and foe alike…
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O6 Knives and Thorns
Tyranny struggles with her crueler instincts as the Soldiers discover a safe haven for fairies that may hold clues about Cyd's whereabouts...
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O7 On the Scent
The Soldiers arrive in the Kingdom of Timmony, where local customs are bending against the religious influence of the Candescent Creed...
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O8 Fanged Revenge
A battle for vengeance ensues in Castle Sloke as the Soldiers face the traitorous Baron Casimir Gavendale and his new knights...
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O9 To the Hounds!
The search for Teor's brother Cyd continues as the Soldiers are guided by the Hounds of the King down a mysterious fey shortcut...
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O10 Blood for Blood
Deep in the hidden dungeon of Castle Delawney, the Soldiers must fight for their lives against the cruel allies of House Tachonis...
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O11 Make Merry
The Schemers reckon with the swift changes coming to Dol-Makjar while the Soldiers ponder stone, blood, and blade...
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O12 The Giant's Belt
The Seekers arrive in Riesingürtle, where they explore the city and parley with Lord Einfasen, the head of the mighty and intimidating House Einfasen...
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O13 Seeking Sanctuary
As the walls close in on the Seekers, they are forced to decide if Einfasen's castle is truly as safe as its lord claims or if they should pursue another haven...
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O14 A Bridge Too Far
The druids of Shaungarten question Thaisha's decision to bring the undead Occtis to their sanctuary and debate their continued aid...
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O15 Flight to Castle Torch
The Seekers take to the skies via an eagle ally, bonding in the clouds as they head to the home of the Barrowguard...
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O16 Visions of Shadow & Stone
While searching for Alogar, the Seekers stop at Shadowlight Waypoint, where they learn of an unearthed prophecy and those who hold fast to its meaning...
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O17 The Place of Wings
The Seekers arrive in Tannesar, where stranger and stranger revelations await them within this ancient place of power...
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O18 Vindicta & Vale
Vaelus speaks with a deceased ally of Thaisha's while Occtis grapples with his family's plans... and what was left behind...
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O19 Hand & Wheel
In Dol-Makjar, the Schemers juggle jobs and subterfuge as they reckon with the ascent of the Sundered Houses...
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O20 The Vanishing
Azune is summoned to the Palazzo Davinos to investigate the disappearance of House Royce as Murray, Bolaire, and Hal realize other arcanists have gone missing...
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O21 King of Cards
A visit to The Seven Stars yields important meetings and a nudge in the direction of their disappeared illusionist...
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O22 The Point of No Return
With nowhere to go and no choice but forward, the Schemers put their wits and tricks to the test in a confrontation with the Crow Keepers...
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O23 Buried Truths
Murray learns more than she bargained for while investigating the belongings of House Tachonis while Bolaire and Hal are caught in a crime they can't explain...
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O24 Good Tidings
The Schemers make headway with their own plots, but Thjazi's secrets remain a mystery to unravel...
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O25 Targeted
When two political figures are attacked at the gala, the Schemers must jump into action to save as many lives as they can...
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O26 Council of Heroes
The Schemers contend with the aftermath of a miracle while the Soldiers and Seekers secretly return to Dol-Makjar...
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O27 Complicated Questions
Thirteen voices rise as the three groups reconvene to seek each other's aid as the Houses tighten their grip on the city...
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O28 Chasing Shadows
With opening night approaching and Thjazi's designs still obscured, a plan is formed for safety, rescue, and information...
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O29 Opening Night
Everyone takes their places across Dol-Makjar as the Hallowed Round presents a show that promises to be unforgettable...
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O30 Here in the Dark
Vaelus is faced with an impossible choice, Kattigan is taken to the demonic tailors, and a team split has devastating consequences...
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O31 Trick of the Light
The teams attempt to reunite at the Rookery with varying cheerful and devastated attitudes as the consequences of their ventures begin to ebb throughout the city...
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O32 Road of Dreams
The Seekers rest before they travel the fey Miller's Road, but strange visions plague each of them in turn...
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O33 Off-Balance
The Schemers dip into the political landscape of Dol-Makjar, but moves from their local enemies complicate their plans...
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O34 Rock and Flame
An attempt to harry the Tachonis procession leads to the discovery of an attack on the fey at Hawthorn's Glade...
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O35 Lead the Way
With Hawthorn's Glade in shambles, the Seekers aid the surviving fey in finding a new safe haven...
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O36 Spectacle
The Schemers struggle with the consequences of their actions as the fight for Dol-Makjar intensifies...
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O37 Death to Tyrants
Assassins storm the Hallowed Round and the life of one Schemer hangs precariously in fate's hands...
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O38 A Heavy Crown
The Seekers spend an evening in Sloak with King Gus and his retinue, where they make an impression on the Timmonish court.
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Odcinek 39
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Odcinek 40
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Odcinek 41
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