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Póster de Knight’s & Magic

Anime 2017 25 min 1 temporada

Knight’s & Magic

ナイツ&マジック

Ver en Crunchyroll
mx

Dónde ver en México

Comprobado el 11 de octubre de 2026

Suscripción1Incluido en una suscripción
Crunchyroll

TambiénAmazon Channel

Disponible en 31 países más 31 con streaming

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Availability history in México

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Sinopsis

Tsubasa Kurata es un amante de las maquetas de "Mechas" que salen en sus ánimes y mangas favoritos. Sin embargo, muere en un desafortunado accidente de tráfico. Tsubasa se Reencarna en Ernesti Echevarria, un joven de una familia noble, con los recuerdos de su vida anterior. Lo mejor de todo, es que los "mechas" que tanto amaba en su vida anterior, en este mundo son reales, pero con muchas limitaciones. Ernesti luchará por crear el "Mecha" de sus sueños y sin darse cuenta, pondrá su actual mundo camino del futuro.

Reparto

Temporadas y episodios

1 temporada13 episodios

Temporada 1

201713 episodios

  1. E1 Robots & Fantasy

    25 min

    A young genius programmer has a passion for building model robots. After dying in a car accident, he finds himself reincarnated in a world where robots are real, and he can pilot and build them!

  2. E2 Hero & Beast

    25 min

    A huge behemoth is rampaging through the forest on its way towards the capital, and only Ernesti can stop it. He "borrows" a Silhouette Knight from one of the other students and goes off to face it, but he's so tiny his feet can't even reach the pedals!

  3. E3 Scrap & Build

    25 min

    After his defeat of the Behemoth, Ernesti goes to the capital to be rewarded. But the king is cautious about this new child who can take down a monster that easily defeats armies, and sets for him a difficult task before his reward can be given.

  4. E4 Light & Shadow

    25 min

    Ernesti continues his work on the new mech: The Telestale. The new mech has serious design flaws, but even before things can be fully fixed, he's summoned by the Marquis Dixgard, a powerful lord with an interest in the young boy's work. Does he want the glory of designing the new weapon for himself?

  5. E5 Hide & Seek

    25 min

    The new mechs are to be sent to Fort Casadeus, where the powerful Marquis Dixgard will take personal command over them. But on the way, a group of raiders lure demon beasts into attacking the convoy, hoping to steal them for their own.

  6. E6 Trial & Error

    25 min

    With the Casadeus incident resolved, it's time for work on the Telestale to be completed. The nation's biggest mech design lab, the Silhoutte Knight Laboratory, is sent a copy so that they can attempt to make one of their own, and a tournament between the two will be held to see if Ernie's designs are as powerful as they seem.

  7. E7 New & Old

    25 min

    Ernie's new mech, the Tzendolg, as well as his Telestales, are paired off against the Kaldatoah Darsch, the Lab's new mech. Several Darsch are paired against a single mech, putting the Silver Phoenix at a serious disadvantage before the fight even begins.

  8. E8 Secret & Quest

    25 min

    A horde of shellcased, powerful demon beasts, are heading for Alfheim, the center of the nation's Silhouette Knight reactor design. If it falls, it will be impossible for any more Silhoutte Knights to be built. But if Ernie can save them, he'll finally get the ability to truly design his own mech from the ground up.

  9. E9 Force & Justice

    25 min

    The powerful Jarodek empire is attacking the Occident countries in an attempt to unify their side of the mountains. When things get out of hand, it's a perfect opportunity for Ernie to try out his new mech!

  10. E10 War & Princess

    25 min

    Using special Silhouette Gears, the Order of Silver Phoenix successfully rescue Eleonora, Martina and Isadola. Cristobal sends a party to chase after them, but their pursuers are easily defeated by Eru's Ikaruga and forced to flee.

  11. E11 Hit & Away

    25 min

    Ernie repels the Bronze Fang Ambush, but now the Jarodeks know where Eleonora is. Can Ernie hold off their levitate ships?

  12. E12 Knight & Dragon

    25 min

    The Jarodeks launch a counterattack with a powerful flying wyvern mech. Ernie fights back, but his foe this time is far smarter than before, and has a new trap that can defeat even the Ikaruga!

  13. E13 Knight’s & Magic

    25 min

    After two draws, it's time for the final showdown against the Vyver! The capital city is almost at hand, and all that remains for the Western Grand STorm to come to a close is for Ernie to defeat the huge wyvern mech.

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