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Poster of Inspector Gadget

TV series 1983–1985 22 min 2 seasons

Inspector Gadget

  • 6.9/10456 votes · TMDB

Don't worry, chief. Inspector Gadget is always on duty.

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Available in 12 other countries 11 with streaming

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Overview

Inspector Gadget is a clumsy, dim-witted human cyborg detective with various bionic gadgets built into his body. Gadget stumbles around working the cases while his niece and dog do most of the investigating. Gadget's arch-nemesis is Dr. Claw, the leader of an evil organisation, known as "M.A.D."

Cast

Seasons and episodes

2 seasons86 episodes

Season 2

198521 episodes

  1. E1 Gadget in Mini Madness

    21 min

    Professor Dumkopf of M.A.D. unleashes the Linguinis, five little imp-like creatures, on Inspector Gadget's house with the mission of deep-sixing the Inspector.

  2. E2 The Incredible Shrinking Gadget

    21 min

    Professor Dumkopf of M.A.D. is back, this time with a shrink-ray gun he uses repeatedly on Inspector Gadget in an attempt to shrink him into nothingness.

  3. E3 Gadget Meets the Grappler

    21 min

    The Gadget clan faces one last threat from M.A.D.'s Dr. Dumbkopf, which involves battling his hulking, irascible humanoid assistant named the Grappler. Fortunately, sweets, candies, and ultimately Penny's kindness help in soothing the soul of this misunderstood beast and thwarting Dr. Dumbkopf for the last time.

  4. E4 Focus on Gadget

    21 min

    When a space station orbiting Earth goes silent, Gadget must investigate. Penny and Brain tag along aboard the space shuttle that takes Gadget to his destination, where Penny discovers that the station's soft-spoken HAL-like supercomputer is under the control of two M.A.D. agents, Dr. Null and Dr. Void. Their evil plot involves a giant magnifying glass that can aim and intensify the sun's rays towards Earth.

  5. E5 M.A.D. in the Moon

    21 min

    Using bombs disguised as kewpie dolls, Dr. Claw and his agents, Null and Void, scheme to alter the surface of the moon so that it will resemble the M.A.D. logo.

  6. E6 N.S.F. Gadget

    20 min

    M.A.D. gains control of Metro City's banks, by tapping into an orbiting satellite. With the added distraction of "Crazy Gas", a substance that induces hallucinations in their victims, can even Inspector Gadget ever hope to regain control of the city's bank accounts?

  7. E7 Magic Gadget

    21 min

    The Great Wambini, famed magician and M.A.D. agent, gives a performance Metro City will never forget -- with the demise of Inspector Gadget as the planned finale.

  8. E8 The Great Wambini's Seance

    22 min

    All the pets in Metro City are being kidnapped, and M.A.D. is the likely suspect. Could the Great Wambini be the key to the case?

  9. E9 Wambini Predicts

    22 min

    The Great Wambini goes to Alpakistan to win the King's diamond-spitting llama by making three accurate predictions. Gadget is sent along to investigate M.A.D. involvement, and ends up playing in the National Floobyball Tournament.

  10. E10 Bad Dreams are Made of This

    21 min

    Something ominous is inexplicably causing the citizens of Metro City to be beset by unstoppable nightmares. Penny's nightmare is that her computerbook falls into the hands of M.A.D.

  11. E11 Ghost Catchers

    21 min

    Dr. Spectrum of M.A.D. invents "Ghost Globules" -- pellets that produce glowing ghostly critters. He plans to sets them loose on Metro City, then offer to sell people a spray that will banish them. Inspector Gadget investigates a costume party while on the trail.

  12. E12 Busy Signal

    21 min

    Under the guise of a local telephone company, M.A.D. inventor Dr. Spectrum and his goons systemically target the mansions of Metro City's elite neighborhoods and proceed to burglarize them with the dial of a number and with a zap of a teleportation gun to send the loot straight into Claw's hands.penny,is,caguht,and,odered,to,be,sent,to,doctor,claw

  13. E13 The Capeman Cometh

    22 min

    Corporal Capeman joins Inspector Gadget posing as his assistant while Gadget pursues the notorious ninja.

  14. E14 Crash Course in Crime

    22 min

    While Gadget trains his new assistant Capeman, Dr. Claw launches a crime spree to celebrate M.A.D.'s anniversary.

  15. E15 Gadget's Gadgets

    21 min

    Inspector Gadget and Capeman are both sent to a clinic run by M.A.D. They tell Gadget that they are going to test his gadgets, but in reality they plan to destroy them.

  16. E16 Tyrannosaurus Gadget

    21 min

    A M.A.D. agent devises a plot to bring dinosaurs back into the 20th Century so Dr. Claw can crush Metro City, while at the same time killing Gadget's ancestors to ensure he never exists in the present.

  17. E17 Gadget's Roma

    21 min

    Inspector Gadget, Penny, and Brain travel back in time again -- on this occasion, to ancient Rome to prevent Dr. Claw's own time traveler, Thelma Bodkin, from deciphering an ancient mosaic and stealing the treasure it describes.

  18. E18 Gadget's Clean Sweep

    21 min

    M.A.D. agents travel back in time to 19th-century England to steal the crown jewels and wipe out Inspector Gadget's ancestors, chimney sweeps named Chimney and Char Gadget. Gadget is assigned to follow them back in time and stop them.

  19. E19 Gadget Meets the Clan

    21 min

    Dr. Claw hires a retired mob boss, the wheelchair-bound Great Great Godfather, to assassinate Inspector Gadget.

  20. E20 Gadget and Old Lace

    21 min

    Dr. Claw seeks the wise advice of his mentor in destroying Gadget and winds up with two Black Widows who believe assassinating Gadget would be their cup of tea.

  21. E21 Gadget and the Red Rose

    21 min

    Dr. Claw brings gangster Spuds Malone out of retirement to eliminate Gadget with his infamous potato-firing tommy gun "Red Rose".

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