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Affiche de Kirby

Anime 2001–2003 21 min 1 saison

Kirby

星のカービィ

  • 6,8/1024 votes · TMDB
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Résumé

Sur la lointaine planète Pop Star, le héros Kirby, une petite boule rose aux grands pouvoirs, aidé de ses inséparables amis, les frères et sœurs Tiff et Tuff, défend le village de Cappyville et lutte contre les agissements du méchant roi Dadidou et son comparse Escargoon. Le roi, jaloux de la popularité de Kirby, lui envoie régulièrement des monstres achetés auprès de la sinistre société Nightmare, qui contrôle l'univers. Mais notre petit héros dispose de certaines aptitudes qui lui permettent de tenir aisément tête aux plus terribles des dangers, en particulier le pouvoir d'aspirer ses ennemis et s'approprier ainsi leurs pouvoirs et capacités. Kirby va ainsi affronter de multiples adversaires étranges et en rencontrer de tout aussi mystérieux, tels Meta Knight, qui semble en savoir beaucoup sur notre petit héros…

Distribution

Saisons et épisodes

1 saison100 épisodes

Saison 1

2001100 épisodes

  1. É1 Kirby Comes to Cappy Town

    21 min

    King Dedede orders an octopus-like monster, waking the young Star Warrior Kirby and bringing him to Dream Land. After being accused of being the monster, Kirby saves the life of young Tiff and gains some trust. Meta Knight also trusts him and brings him out to the final confrontation with the evil octopus.

  2. É2 A Blockbuster Battle

    21 min

    Kirby needs a place to live, but to pay rent he'll need a job! Unfortunately, King Dedede is determined to make sure Kirby fails at every turn. Will Kirby be chased out of Dream Land?

  3. É3 Kirby's Duel Role

    21 min

    King Dedede orders Meta Knight to fight Kirby so that he can discover Kirby's weakness. However, Meta Knight has his own reasons for wanting to duel Kirby. Meanwhile, Tiff and Tuff discover clues relating to Kirby's creation.

  4. É4 Dark and Stormy Knight

    21 min

    King Dedede tries to oust Kirby from Cappy Town by ordering up a fierce cloud monster. Meanwhile, Tiff heads to Kabu Valley and uncovers a valuable secret from an unexpected source.

  5. É5 Beware: Whispy Woods

    21 min

    Lured by a trail of juicy, red apples, Kirby gets lost in the mysterious Whispy Woods, putting him in danger! Can Tiff, Tuff and Tokkori save their friend from the trap set by the King?

  6. É6 Un-Reality TV

    21 min

    Excitement ensues when King Dedede brings TV to Dream Land, but breaking news reports a huge monster?s destroying Cappy Town in search of Kirby. What's really behind Dedede's TV deception?

  7. É7 Kirby's Egg-cellent Adventure

    21 min

    The ancient bird, Dyna Blade, has reappeared in Cappy Town after 100 years to lay and hatch her egg. When the eggshell turns up empty, is Kirby's unruly appetite to blame?

  8. É8 Curio's Curious Discovery

    21 min

    The burial site of an ancient Cappy King is discovered, proving King Dedede's ancestor established the Cappy civilization. Unconvinced, Tiff does some digging and uncovers a big secret...

  9. É9 The Fofa Factor

    21 min

    King Dedede orders Fololo and Falala to split up, but they refuse. Wondering about their past, they seek out Sir Ebrum and Lady Like who had adopted them many years ago.

  10. É10 Hail to the Chief

    21 min

    When Chief Bookem falls asleep on the job, creating a traffic accident, King Dedede fires him. Wanting to help, Tuff and his friends set up a mystery for the police chief to solve.

  11. É11 The Big Taste Test

    21 min

    To impress a food critic, King Dedede hires Chef Kawasaki to whip up a gourmet dinner... and only the finest ingredients will do. Kirby loves to eat, but this time will the chef cook Kirby?

  12. É12 Escargoon Squad

    21 min

    After an odd sighting of a ghost in a picture that he took, Escargoon and King Dedede suspect that there is a ghost haunting Castle Dedede. After visiting the fortune teller, Mabel, Dedede is told that the ghost is real, and is out to haunt him... Will they be able to fight off the ghost?

  13. É13 Cappy New Year

    21 min

    The Cappies' New Year is coming. But would it be a good one? While the citizens of Cappy Town prepare for a nighttime parade, King Dedede wants to ring in the new year with a bang.

  14. É14 The Pillow Case

    21 min

    As a New Years gift, Nightmare Enterprises sends Dedede pillows to mentally torture the Cappies into taking care of Kirby themselves under the control of Nightmare Enterprise.

  15. É15 Kirby's Pet Peeve

    21 min

    Kirby doesn't have anyone his size to play with; whenever he plays with Tuff and his friends, he always ends up getting pushed around. Tiff thinks that her family should go to Gengu's toy store to buy Kirby a toy he can play with.

  16. É16 A Fish Called Kine

    21 min

    Tiff discovers that she has an admirer... a fish named Kine. A relationship with a fish would be difficult, but Kine is determined to make it happen!

  17. É17 The Thing About the Ring

    21 min

    It's the day of Sir Ebrum and Lady Like's anniversary and Sir Ebrum had never worked up the nerve to give his wife the wedding ring. But when he decides this year will be the year, the ring goes missing.

  18. É18 Flower Power

    21 min

    King Dedede fools Kirby into inhaling a Noddy, which causes him to fall asleep for a hundred years. Will Tiff, Tuff, Meta Knight, Fololo, and Falala find a way to wake him up?

  19. É19 Here Comes the Son

    21 min

    Knuckle Joe travels to Castle Dedede in search of the person who killed his father. He comes across King Dedede and Escargoon, who tell him that Kirby is the warrior who had done it. Seeking revenge, Knuckle Joe runs to Cappy Town to challenge him to a battle.

  20. É20 Dedede's Snow Job

    21 min

    King Dedede decides it's too hot and enlists the help of a monster to cool things down a bit. Unfortunately, Ice Dragon instantly plunges Dream Land into the deepest winter—and then Chilly emerges from the snow. Can Kirby fight off two monsters at once?

  21. É21 A Princess in Dis-Dress

    21 min

    One day, a princess from another planet visits Dream Land, and King Dedede falls in love with her, but Commander Vee is determined to keep him away from her. Vee later goes and meets Tiff, Tuff, and Kirby and decides to live a life outside of Castle Dedede with them.

  22. É22 Island of the Lost Warrior

    21 min

    When Tiff, Tuff, Kirby, Fololo, and Falala get caught in a mysterious tornado storm, they find themselves on a deserted island in the middle of the ocean.

  23. É23 The Empty Nest Mess

    21 min

    Escargoon invents a formula that will turn any creature into a mega-monster. Can Kirby prevent King Dedede from taking Dyna Blade's chick and turning it from a birdie into a beast?

  24. É24 Ninja Binge

    21 min

    King Dedede steals the ancient scroll that holds secrets of the ninjas from Mr. Curio's store. Can Tiff and Tuff get the scroll back before he uses it to train his army to be ninja fighters?

  25. É25 Like Mother, Like Snail

    21 min

    Cappy Town has a visitor: Escargoon's mother. It turns out that Escargoon has been lying to her—he sent a letter stating that he was the ruler of Dream Land.

  26. É26 Sword and Blade, Loyal and True

    21 min

    King Dedede buys a monster called WolfWrath in another attempt to get rid of Kirby, but the monster immediately goes out of control. Sword & Blade know this monster well, and explain to Tiff & Tuff how they met Meta Knight.

  27. É27 The Flower Plot

    21 min

    King Dedede steals the only flower in Whispy's Woods and turns it into a monster. Unaware of this, Tiff and Tuff brought it back to Whispy. Can they help their friend before it's too late?

  28. É28 Labor Daze

    21 min

    King Dedede decides to open a factory to manufacture goods while giving the workers free Dedede-branded merchandise in a rare gesture of generosity. What are they actually building, though?

  29. É29 A Spice Odyssey

    21 min

    King Dedede is tired of the food at his castle, but Chef Kawasaki's isn't any better. Annoyed, he decides to order a monster who opens a restaurant to compete against Chef Kawasaki, leading to a battle between the two restaurants to see who can make the spiciest dish.

  30. É30 Hatch Me if You Can

    21 min

    King Dedede places a large egg underneath Kirby, who wakes up and believes it is his. After caring for it, a playful but ravenous Golba hatches from the egg. Kirby's about to discover parenting is very hard work.

  31. É31 Abusement Park

    21 min

    Dedede creates an amusement park for all the Cappies, but when Kirby and friends get lost in the castle, they soon learn that this amusement park is really a trap.

  32. É32 A Dental Dilemma

    21 min

    King Dedede and Tuff suffer from toothaches and have to see Dr. Yabui, but are too squeamish. When King Dedede orders a monster to do it instead, he winds up even more terrified of it.

  33. É33 Junk Jam

    21 min

    When the residents of Cappy Town wake up one morning, they find their beautiful countryside covered in trash. As more arrives every day, Tiff & Tuff hold a stake out to find the culprits.

  34. É34 A Recipe for Disaster

    21 min

    Chef Kawasaki's mentor, Chef Shiitake, makes an unexpected visit to Cappy Town... and this time it's the real deal. Dissatisfied with his pupil's cuisine, he closes down his restaurant and opens his own, instead.

  35. É35 The Kirby Derby - Part I

    21 min

    Everyone is exited about Cappy Town's first Grand Prix. Kirby's starship has been restored, but will Kirby be able to use his piloting skills in the Grand Prix?

  36. É36 The Kirby Derby - Part II

    21 min

    With the Grand Prix underway, King Dedede attempts to triumph with his usual antics. Who will have the skills to win the race of 12 laps?

  37. É37 Watermelon Felon

    21 min

    King Dedede and Escargoon videotape Kirby eating watermelons and roaming about town in hopes of catching him breaking the law. When Kirby does nothing wrong, they edit the footage and air it on the new show, "DDD Undercover", in hopes of turning the townsfolk against Kirby - and selling their new line of DDD products!

  38. É38 A Novel Approach

    21 min

    A new book is sweeping Cappy Town like a sandstorm. King Dedede wants to read it too, but can't due to being illiterate, so he takes drastic measures to understand the book.

  39. É39 Escar-gone

    21 min

    Escargoon is invaded by King Dedede's new monster, Erasem. Unfortunately, Erasem's power is that whoever it takes as host is forgotten by all but himself, which means nobody recognizes or remembers Escargoon.

  40. É40 Monster Management

    21 min

    Knuckle Joe is back, and this time, he's got a new, horrible surprise in store for Dream Land: He is now in charge of Nightmare Enterprises' new monster management service, having sent hundreds of small monsters to wreak havoc in Cappy Town.

  41. É41 Prediction Predicament - Part I

    21 min

    King Dedede is having nightmares about a monster-sized Kirby engulfed in fire. Tiff and Mabel try to find out the cause of these appalling dreams.

  42. É42 Prediction Predicament - Part II

    21 min

    King Dedede is unimpressed with Mabel's prophecy, but when Escargoon points out the asteroid is much closer than it was before the people of Dream Land begin to panic. While everyone spends time with their loved ones, Tiff struggles to find a solution.

  43. É43 Sheepwrecked

    21 min

    A sheep by the name of Amon is turning the timid sheep of Dream Land into rebellious wolf-like sheep out for revenge on Cappy Town.

  44. É44 War of the Woods

    21 min

    Whispy Woods warns Tuff, Kirby, Tokkori, and their friends of a premonition he has: His wise old friend, Acore may be in some sort of danger. Tuff agrees to help, only he is unsure of the exact danger: a gang of forest animals that claim to be protecting the sleeping Acore, King Dedede, or a nasty rainstorm that's approaching.

  45. É45 Scare Tactics - Part I

    21 min

    Cappy Town is holding a test of courage for Halloween and have filled the forest with spooky jump scares. King Dedede has also entered the woods, but unknown to them all is something far scarier waiting just past the graveyard.

  46. É46 Scare Tactics - Part II

    21 min

    Seeking shelter from the rain in a haunted mansion was not Tiff's brightest idea, but after seeing King Dedede and Escargoon they assume this was their doing. Upon hearing their screams of fright, however, the kids start having second thoughts.

  47. É47 Pink-Collar Blues

    21 min

    Tired of the inept and slow Waddle Dees that act as his servants and guards, King Dedede orders a robot from Nightmare Enterprises. When Waddle Doo asks for one day off for the Waddle Dees, King Dedede fires them all.

  48. É48 Tourist Trap

    21 min

    King Dedede attempts to make Dream Land a popular tourist destination for the Nightmare Enterprises hoping to make big money. Unfortunately, the the tranquil and idyllic Cappy Town is just too ordinary, so he conspires to heat things up.

  49. É49 Cartoon Buffoon

    21 min

    King Dedede wants to make his own animated TV show having himself as the main character. With Nightmare Enterprises helping to fund the project, he hires most of Cappy Town to work on the cartoon. However, their inexperience leads to a trouble production and there isn't much time until the first episode is scheduled to air.

  50. É50 Don't Bank on It

    21 min

    King Dedede buys a whole pack of Dedede Dolls, and gives one to every resident in Cappy Town. He promises the dolls will be happiness and wealth, but surely there's more to this than generosity...

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