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Résumé
Au cœur de la forêt de Mousseray, il existe une abbaye du nom de Rougemuraille. Cette abbaye fut fondée il y a bien longtemps par Martin le Guerrier et ses amis après que celui-ci libéra Mousseray d'une terrible chatte sauvage nommée Tsarmina. Le château de Castelfelis, demeure de la Reine aux Yeux Multiples, se tenait autrefois à l'endroit même où fut fondée Rougemuraille. Depuis, l'esprit de Martin le Guerrier veille sur l'abbaye. Ses habitants, frères, sœurs ou laïcs, vivent en paix. Mais la paix est souvent bouleversée par de nombreuses vermines qui convoitent l'abbaye ou d'autres biens…
Distribution
Jake Goldsbie
Melissa McIntyre
Al Mukadam
Alison PillCornflower (voice)
Amos Crawley
Benedict Campbell
Catherine Disher
Deborah Odell
Janet WrightConstance (voice)
John StockerBrother Alf (voice)
Michael Seater
Sarah Gadon Tracey MooreWarbeak Sparra (voice)
Tyrone SavageMatthias (voice)
Chris WigginsAbbott Mortimer (voice)
Diego MatamorosCluny the Scourge (voice)
Richard BinsleyBasil Stag Hare (voice)
Wayne RobsonMethuselah (voice)
Saisons et épisodes
3 saisons39 épisodes
Saison 3
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É1 Captured
Martin, son of Luke the Warrior, is captured by the evil Badrang. Seasons later, when Martin gets in a fight with Hisk, one of Badrang's horde, he is tied on top of Marshank in a storm. Bandrang hopes the seagulls eat Martin in the morning. But in the middle of the night, Rose the mouse and her friend Grumm the mole hear Martin crying out in the storm; the reason she and Grumm go to Marshank is to rescue her brother, Brome, who was captured by Badrang. She calls out to Martin whether he has seen him. She tells Grumm that they should help the poor mouse. So in the morning they use slings to ward off the seagulls to hope to free Martin, somehow.....
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É2 The Return of Clogg
As Martin and his new friends languish in Marshank's Prison Pit, Rose and her companion, Grumm, hide from Clogg's advancing seaborne corsairs. Badrang and Clogg finally meet, pretending to be the other's friend, but they both soon skirmish and Clogg retreats intending to take Marshank from his rival. Druwp, one of the slaves, become a traitor to Badrang; he identified the slave ringleader to him. As Badrang posts extra guards the news reaches Martin. Outside, Grumm conspires with Rose to tunnel to their rescue. Meanwhile in the prison pit, Brome tells of his and Rose's home, the idyllic region called Noonvale. If his father the chief can be alerted, he will surely rescue them. Grumm continues to dig hard to complete the tunnel. Under the cover of Clogg's battle against Badrang Grumm breaks into the Prison Pit to help Martin, Brome, and Felldoh escape.
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É3 Escape From Marshank
Martin demonstrates he is a born leader, and everybody sees it. Rose sees something else in Martin.
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É4 New Friends and Old Enemies
Martin and friends survive the storm, but become separated from Brome and Felldoh.
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É5 The Play's the Thing
Martin and friends continue on toward Noonvale. Clogg plans to double-cross Badrang.
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É6 Freedom and Monsters
As the Mirdrop threatens to destroy Martin and friends, Rose rushes the monster with a thick branch.
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É7 The Great Escapes
Martin and his friends are captured by Slo Worms and are dragged into the lizard's lair.
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É8 From Marsh to Mountain Heights
Martin tries to help the warden, who is under attack. He and his friends are then attacked by the Gawtrybe.
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É9 Heroes and Fools
Brome and Felldoh attempt to get the slaves to safety when they learn Clogg and Badrang formed a truce.
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É10 Tunnel Vision
The owl Boldred shows Martin and friends the way to Noonvale.
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É11 Felldoh's Revenge
Rose leads Martin and his friends to Noonvale and find out that Brome has not made it back.
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É12 Battlefield Marshank
Just as the Fur and Freedom Fighters arrive, Felldoh dies. The battle rages until Badrang offers a deal.
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É13 Rose of Noonvale
Martin and Rose confess their love for each other before tragedy strikes. Martin leads the troops to victory.
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